Posted December 22, 2025 by Kodenith
#Update
Good news everybody! Clonkworks has reached beyond the third stage of the development plan 🎉
With it new buildings, but also vehicles and items have been reworked. Below is some of the new stuff ive prepared and reworked just for you guys:
the advanced workshop has recieved an graphical overhaul. it looks much nicer and it fits the game better. :)
With the chemistry plant allows you to take DNA of creatures, and fuse it into a potion. The potion gives you different attributes based on the creatures used. The potion lasts 60 seconds.
Vehicle Rework
cavecrawlers can now use cannon heads from vanilla clonk, also toggled by a rule. and current vehicles now use fuel instead of electricity.
id show a lot more, but itch.io apparently has a limit onhow much stuff i can put here :(
also, this mod has plenty of things, and i dont want to spoil you guys a bit too much. i do daily devlogs on my server so you can view the other, less important stuff there :) link on my profile.
im very excited to move on to the next phase. Automation is one of the things i wanna add the most to this mod. after and during this phase i will update the itch.io page a lot and make test scenarios for beta testers to try out. for now the page shall stay the same.
Thanks for reading and your patience, you guys are the best.