Happy New Year, everyone! To kick off the new year, today’s update is focused on visual adjustments to the game first and foremost, fully implementing character art busts, updating ability icons and more. Things feel a lot more personal now, which will be a theme I plan to continue up to the full release of the game!
Changes as well as bug fixes can be found in the patch notes below:
Eternal Dreamers becomes more environmentally friendly: items can no longer be discarded
Recovery items can only be used in battle
The ability shop now sells level-less abilities even after unlocking the Hard difficulty
Dream Essence can no longer be sold
Opello Piece has become a rare item by grade
Updated the icons of the following items:
Ophello Piece
General
Updated select ability tooltips
Hero
Added animations to the following abilities:
Counter
Updated the icons of the following abilities:
Multislash, Flameball, Shield Bash, Counter
Blood Driver
The damage calculation of the gauge ability Cellular Scream has changed
Before: Based on attack of the user – defense of the attacked
After: Based on the max HP value of the attacker
Updated the icons of the following abilities:
Bloody Harvest
Leader
The cost of Rallying has changed
Before: [2AP]
After: [3AP]
The effect of Defensive Maneuver has changed
Before: Raise physical and magical defense of all allies
After: Raise physical and magical defense of all allies and lose 1 charge level
Updated the icons of the following abilities:
Rallying, Defensive Maneuver
Assassin
Renamed the ability Poison Stab -> Poison Jab
Updated the icons of the following abilities:
Poison Jab, Poison Slash, Smoke Bomb
Manipulator
Renamed the ability Magic Barrier -> Ability Barrier
Updated the icons of the following abilities:
Power Charge, Defense Charge, Ability Barrier
Practitioner
Updated the icons of the following abilities:
Resurrection
Increased the number of enemies in select quests on the Normal difficulty
The duration and effect and of AP Surge has changed
Before: (2 turns) Limitless ability usage
After: (3 turns) Full AP recovery every turn
Renamed the status effect Magic Barrier -> Ability Barrier
Updated the icons of the following status effects: