Posted January 03, 2020 by Ramza
#bugfix #minor-update #dual-wield #plugin #rpgmaker
Greetings.
I have updated the dual wield plugin to correct the following visual display issue:
The feature added in v2.55 that forces an actor using a skill that requires a specific weapon type to only swing that one weapon during the skill (using a sword skill while dual wielding a sword + dagger would result in only the sword being swung, locking the mainhand, and preventing effects of the dagger weapon being used from being applied to the skill effect) was incorrectly not being removed, causing all other skills used by that actor to also be locked to that hand. This ended up only being a visual issue, showing the locked weapon/animation, but still dealing the damage and effect of the expected weapon.
This bug was reported by an eagle-eyed user, Lunchbox1946. Thanks for the report, and sorry for the inconvenience.