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Devlogs

Infinite Waves System

MaximumOverdrive
A browser maximumoverdrive made in HTML5
  1. Wave mode replaces continuous spawning with timed waves.
  2. Each wave can set: spawn rate, duration, max alive, max total spawns, kill target.
  3. Interlude time runs between waves.
  4. Per-wave enemy weights override global weights (different enemy mixes per wave).
  5. Wave ends when: kill target reached OR duration reached OR (max total reached AND no enemies alive).
  6. Optional infinite mode loops waves and applies scaling each cycle (rate/caps).

Files

  • index.apple-touch-icon.zip 9.7 MB
    13 hours ago
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