Posted December 30, 2019 by EsoDev
#procedural-generation #text-filtering
This week I did mostly maintenance before a new public update (sometime early January if all goes well!) but also ended up introducing text filters into the game... or game engine, to be precise. It was a very spur of the moment implementation, but then I was considering what to do with it and well...
I now have idiolect filters.
It's nothing particularly important, but I implemented a few disorders, accent and personality traits. I checked what I could for authenticity (in particular the accents got checked with native speakers, but there are a few I couldn't confirm).
There's also more erotica for the next version and a few other minor things. Lots of subtle bug fixes and general improvements in the code too.