Posted December 22, 2025 by MakhamDev
New Color Blind filter node.
New Scatter Sampler node.
New Threshold Switch node.
New UV Cartesian, Polar nodes.
New pSystem from points, pSystem 3D from points nodes.
New pSystem mask distance node.
New pSystem Render Path node.
New XDoG threshold node.
Nodes with mask input now have option to set dimension value relative to mask dimension.
[Blur] Increase max radius to 1024.
[Blur] Move intensity modulation into enum option.
[Chromatic Aberration] Add iteration control.
[Export] Add scale factor in template.
[MK IsoExtrude] Add bottom height map.
[MK Pile] Add positions output.
[MK Pile] Add surface array support.
[MK Tree Leaf] Add Curved Leaf shape.
[MK Tree Leaf] Add distance mode toggle.
[MK Tree Leaf] Change Boolean Pair property Int Whorled.
[MK Tree Path] Add support for path array.
[Normal] Add flip Y toggle.
[Offset] Add mask inputs.
[Perlin Noise] Add max blend method.
[Polar Mirror] Add trim radius property.
[pSystem Gravity] Add immediate apply option.
[pSystem/pSystem3D Mask Data] Add spawn index output.
[Tileset] Add animated tile length control.
[Tileset] Add drag area to modify for auto terrain, animation.
[Add Node] Fix crash when trying to favorite collection.
[AreaBox] Fix buttons overlapping.
[Composite] Fix error with preview transform array.
[Composite] Fix transform data not moved with surface when rearranging layer while playing.
[Fluffify] Fix error on create.
[Format Text, Equation] Fix textbox behave weirdly when input section expanded.
[Graph Panel] Fix dragging area not recognize extended node height in compact view.
[Graph Panel] Fix right-clicking sometime brings up context menu for delete node.
[Graph/ Preview Panel] Fix misaligned “x”.
[Inspector Panel] Fix action hotkeys activate action twice.
[IsoExtrude] Fix depth value stuck in int in fractional unit.
[Lua Compute] Fix function placeholder not scaled with UI scale.
[MK Tree Leaf] Fix incorrect leaves distribution.
[PCX] Error now print in full format.
[PCX] Fix error on range function.
[Preview Panel] Fix crash when switching output channel.
[Preview Panel] Rearrange button sprite to match the current value.
[pSystem Mask] Fix mask output rounded to 0 or 1.
[Random] Fix shuffle mode does not work consistently.
[Sprite Stack] Fix error when inputting array.
[Stack] Fix crash when previewing node with mismatched array length.
[String Split] Add option to remove white-space after splitting.
[String Trim] Add White-Space trimming mode.
[Tileset] Fix auto terrain preview not show up for some type.
[Transform Path] Fix fractional unit not applying.
[Tunnel IO] Fix zooming the node out will draw random junction on the graph area.
Fix clear cache button not show up when toggling node cache.
Fix crash when resave project with favorites property.
Fix crash when switching type form string to number in arguments display.
Fix extracting panel with compound sibling not expands the sibling panel.
Fix program move node in between 2 different inline groups into one inline group.
Fix project attributes not saved when creating new project.
Fix property with unit multiplied when replacing node.
Fix some curve data not respecting min/max value.