Posted December 30, 2019 by Raymond Cripps
Why does 3-d anime look so artficial? In this indie game dev log episode we will be exploring the animation process behind Gabriella, the protagonist for my upcoming indie game, Project Feline, and how techniques from triple-A studios like Arc System Works were used to create animations that look like traditional, hand-drawn Japanese anime using the free 3-d program, Blender! Be sure to subscribe to see more videos like this on indie game development!
Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal
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