Posted December 21, 2025 by Mark
If you’ve already been using the HeroQuest Search Tracker, this update won’t change how the tool works day to day — it’s mainly to note that the source code is now publicly available.
The tracker itself has been in a usable state for a while. It does what I originally built it to do: help keep track of which rooms have been searched for treasure during a HeroQuest game, without relying on notes or memory. I’ve been using it regularly in my own games.
Before releasing the code, I wanted to spend some time cleaning things up. The focus was on organising the project structure and removing some rough edges so that anyone opening the repo wouldn’t be met with a mess. It’s still very much a personal project, but it’s now in a state where others can reasonably explore it or run it themselves.
As I committed to making this project open source, you are now free to download and use the code directly.
A quick clarification on versions:
For anyone curious, the repository includes a README that explains the folder structure and how to run the project locally. It’s written with the assumption that you’re comfortable following basic terminal instructions, without diving into technical details.
This devlog is mostly about making the project easier to learn from, reuse, or adapt. If that’s useful to you — great.
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