Devlogs
Containment levels introduced
Posted December 21, 2025 by karldev
Multiple changes introduced after receiving feedback from lovely people on discord and reddit.
- Containment Levels introduced – This is Strife of Stars response to difficulty levels to address the issue of perma-death being very punishable for new players while reasonable for seasoned turn-based pros.
- Enemy formation overhaul – Changed how enemy formations are structured to introduce more variance in initial positioning
- Multiple bug fixes – Fixed multiple AI, UX and visuals-issues
Level selection:
Ships go boom.