Posted December 22, 2019 by GamingPugsStudios
Mechanics:
-lowered the camera angle in the angled view a bit
-There is now an overworld map in the game, storymode coming soon!
Balancing:
-All players units are now in the "attack" state by default
-Increased the Snowmans attack cooldown to 6 sec (before it was 3)
-Decrased the Snowmans range to 25 (before it was 35)
-Increased the players archer trap damage to 20*dex (before it was 10*dex)
Bugfixes:
-Range enemies could not aim correctly at the player
-The snowman was not able to deal damage
-The spider had no walking animation
-The blacksmith should not get stuck at the stockpile anymore
-There was way too much spacing between the key controls UI
-The nunn UI was not closed correctly
-The spectral wolfs and boars chealth heart was too low
-The builders had problems upgrading buildings sometimes
-The upgrade UI text said "(Clone)" one every object