Posted December 21, 2025 by william1882008
This project is a fast-paced, one-screen arcade action prototype built around survival, timing, and score chasing.
You’re dropped into a small arena and immediately overwhelmed. Enemies spawn in waves, attack in cycles, and force you to stay mobile. The longer you survive, the harder it gets — and the higher your score climbs.
The core loop is simple and focused:
Dash to reposition and avoid damage
Time your dash correctly to gain brief invincibility
Slash through enemies with your sword
Survive as long as possible to push your score higher
There are no levels or breaks — just constant pressure and escalating chaos.
One-screen arena survival gameplay
Responsive dash with invincibility frames
Melee-focused combat
Enemies that spawn, move, and attack in cycles
Score increases over time and with each enemy defeated
Designed for short, addictive play sessions
This project was built as a combat-focused prototype, with an emphasis on:
responsive player controls
readable enemy behaviour
tight arcade-style feedback
creating tension in a small space
The goal wasn’t polish or content depth — it was testing whether the core mechanics felt good.
How important timing and invincibility frames are for fast combat
How enemy pacing affects difficulty more than raw numbers
How much replayability can come from a simple loop done well
This prototype is intentionally minimal, but it captures the foundation of a full arcade survival game.
If you want, I can also:
shorten this into a storefront blurb
rename it with a punchy arcade-style title
or align it stylistically with your other devlogs so your itch.io page feels unified