Devlogs
Tilengine 1.16 released
TilengineA downloadable tool for Windows and Linux
Minor update with bugfixes and new sprite priority:
- Fixed TLN_LoadTilemap() when loading other layer than the first one in a tmx with many layers
- Fixed TLN_GetSpriteInfo() that returned wrong sprite dimenstions
- Sprite flag FLAG_PRIORITY implemented, so now objects can be placed in four different "priority spaces"
Files
Apple Mac OS X 64-bit 567 kB
Linux ARM (Raspberry Pi, BeagleBone...) 461 kB
Linux Desktop 32-bit 567 kB
Linux Desktop 64-bit 550 kB
Windows 32-bit 787 kB
Windows 64-bit 832 kB