Devlogs
Patch v0.15
Posted December 20, 2025 by Cerbion
#Update #Bugfixes #Balancing
Holidays are close! This will be the last patch for this year (unless some important bug fix needs to happen), enjoy!
Patchnotes
As always, please take these with a grain of salt, the changelog might be slightly inaccurate or incomplete. If you want more specifics, you can talk to us in our Discord server!
Hint: Some features are locked behind achievements! Please make sure you have unlocked the correct achievement before reporting missing features/bugs!
New Features
- Added 8 new achievements (20 in total)
- Prestige System
- Gem System (Gems do NOT work yet)
- Magnet Consumable drops that pull all experience
- A new enemy (go find it!)
- Relic inventory (locked behind achievement)
- Monitor/Display selection in the options menu
New Features (Multiplayer)
- (Selectable) Color indicator to distinguish between players
- Ready System (all players have to click ready for the game to start)
- Port Forwarding help
Changes
- Skills are now bought with skill points instead of crystals, skill points are bought with crystals
- Resource node scaling and base value
- All Skills have been rebalanced slightly, including their cost
- Several small UI touch ups
- Marathon achievement unlock conditions
- Consumable drops now vanish after 30s
- XP orbs have received a visual upgrade and should also cost less performance
- Drop rates for consumables have been lowered
- Enemies health, damage, speed, and range have been slightly adjusted
- Enemies movement has been overhauled
- Difficulty speed from 0.025/s to 0.01/s (Nightmare is after 13 → 33 minutes now)
- XP curve is less exponential (slower at the start, but less steep in higher levels)
- Skill (point) crystal cost has been
- All Abilities have been balanced, trying out all is highly recommended
- Enemies scale more quickly with difficulty
- Crystal Collector achievement conditions, since you get far less crystals now
- Camera is now zoomed out far more (~50%)
Bugfixes
- Fixed stats and crystals not saving when revives are not fully used up (reported by AraKusogaki)
- Fixed revives persisting between runs (reported by AraKusogaki)
- Fixed loading not working after returning to main menu
- Fixed enemy scaling for multiplayer
- Fixed negative damage numbers showing up
- Fixed damage numbers of other players visible
- Fixed crits being colored without having the achievement unlocked
- Fixed experience orbs falling through the ground in the snow biome (reported by AraKusogaki)
- Fixed Crystal count being visible without the appropiate achievement unlocked
- Fixed damage buff on level up skill not working
- Fixed Orbital Stars not actually using the correct stats to scale with
- Fixed some fonts rendering blurry