Posted December 18, 2019 by krbshake
A bug with the level timer was fixed as well as the backgrounds, they should scroll properly and there are now 5 scrolling parallax levels. Right now I'm working on implementing non-enemy obstacles and walls. The entire game takes place in a room the size of the screen. I will probably start mapping them out and put them in order rather than randomize them because I want to keep the classic shmup game play. I'm also working on getting combos for destroying an entire group of enemies from the same spawn.