Posted December 17, 2019 by hayu7527
After attempting to fix our 4 Git Branches and resolve some merge conflicts because of stupid config file errors, we decided that moving forward, it would be best to work on a single master repo, and just be conscientious and communicative of who is pushing/pulling to the master branch at any given time. Should we have merge conflicts, we'll deal with them on a case by case basis. The important thing is that we're all going to finally be working on a single build of the game so we can actually make some forward progress. Luckily, we've all worked on our various portions of this separately on our own branches/systems, so we made progress.
What we've accomplished as of today:
What we did during the work day today:
Today, we continued to work on CoffeeGhost and worked to merge all of our separate changes onto a single build (finally!). We currently have a basic customer script that deals with tables, a basic ghost asset with a coffee, a movement script, and a basic map with basic collision. We also did a lot of planning in terms of the scope of how the collisions, customer logic, and coffee logic will work. (Seperate scripts still need to be written)
--Big Tasks for next time:
We plan on staying in touch and working on our various tasks throughout the days. We will keep each other updated on when/who is pushing/pulling to the Master branch so we don't worry about merge conflicts. We will also meet up (over Discord screenshare) at some point over the break if we need to. This will probably important for scoping/planning how certain scripts/pieces are going to fit together.
We'll keep updating this repo as we make changes. Stay tuned!!