Posted December 19, 2025 by Smohc_Stahc
Sometimes there's things you just gotta do. I knew that a pixel perfect collision system was going to be necessary. It wasn't exactly complicated because I wrote the vast majority of the code a longtime ago but it just wasn't a fit for what I needed to do. A number of bugs kept cropping up and getting in my way. These were mostly caused by math errors when calculating buffers. This particular advancement clears the way for a whole host of new features. The heart of the game is here now.