Posted December 19, 2025 by devalminer
NOTE: This version is actually playable now! There may be bugs still, as expected for a game in v0.0.3.
A known bug is that sometimes the bars will not load correctly and would be at 0/100. Reloading the game or loading from a checkpoint seems to rectify this issue for the remainder of the session and subsequent sessions thereafter. We may update the game in the future to address some of these bugs, but the team will be enjoying winter break and may look into pursuing other goals.
# Changelog
## [0.0.1] - 12/10/2025
### Added
- Audio Manager
- Basic Audio Controls in Main Menu
- Gameplay Music
- Pause Music
- Level
- Main Menu
- Main Menu Options
- Win Condition
- Lose Condition
- Pause Menu
- Options menu buttons
- SFX and master into options menu
- Controls on screen
- Objective UI
- Interface UI when near objects
- Collision to world objects
- Leave World Confirmation Menu Pop Up
- Working Assets:
Fire Pit
Loading Area
Truck
Sleeping Blanket
Hanging Blanket
Blanket Roll
Various assets (i.e. animations, sound)
### Removed
- Various unneeded assets, textures, and meshes (yes, on the first version.)
### Fixed
- Defined missing InputAxis definitions for BasePlayer Blueprint
- GameInstance being set incorrectly for main menu
- Audio plays from audio manager instead of level blueprints
- Animation blend so the character is moving and animating in the right direction
- AudioManager variables being garbage collected resulting in crashes
- Pause music is now playing after pausing
- Known bug: may restart/layer music but it can be fixed later
- Pause Menu ESC Input Mapping Context not set
- Fixed a ton of assets and materials improperly loading and causing crashes
- Crash upon pausing the game after replaying a level
- A crash that would happen if pressing Play Game on Main Menu
- Main Menu buttons in Win/Lose menu send player to main menu instead of closing the game
- A softlock that happened if you tried to pause while already in a menu
- Runtime errors occurring from checking menus that aren’t opened while pausing
- Not being able to move left and backwards
- Objective menu not correctly updating
- Main Menu buttons on Win and Lose menu use a new call
- Volume setting not working in Options menu
### Updated
- Main Menu now plays music
- Collision factors
- Moved the controls to better position on screen
## [0.0.2] - 12/12/2025
### Added
- Controls display widget, controls has a back button to options
- Made the pause menu options menu
- SFX Footsteps, lowered default music volume
- Baby birds added to a tree for ambient noise, 3D audio
- Text display when player exits the level boundary
- Big hill placement and some foliage
- Master Rock Item, Left Rock, Right Rock, Grab Interfaces, Enum lists for hand used and rock side
- New Functions and Events To Base Player To Handle: Updating Climbable Rocks Try Grabbing Rocks For Both Hands Release Hold On Rocks For Both Hands Stamina Depletion For Holding Rocks Stamina Regeneration When Not Holding Rocks
- Created New Rock Object IK Bone Control To Anim Graph For Arms New Inputs and Mapping Context For Climbing Actions UI Prompt For Grabbing Rocks
- Boundary collision area to trigger when player leaves the playable area, countdown timer to OutOfBounds widget
- Foundation for player HP and damage HUD
### Removed
- Several more assets have been removed to further optimize content within the game
### Updated
- Customizing widgets and added button sound
- File cleanup, updated redirectors, made sure empty folders were deleted (Audio), and other folders were in the right place
## [0.0.3] - 12/18/2025
### Added
- New Climbing System
- Input Action 'C' for Climbing
- Input ‘Space Bar’ for Jumping
- Wolf Asset and Animations
- Climbing Animations
- UI: Save Slot
- Options: Save/Load/Delete
- Pause: Save/Load
- Save Game Interface
- Checkpoint and Autosave Markers
- Checkpoint locations: Base Camp, Truck Spawn, Mountain Top Camp
- Wolf Character with mesh and animations
- Health Component created and attached to wolf
- Wolf Animations: Attack, Idle, Howl, Rest, Movement (Idle/Walk/Run)
- AI Wolf is Wandering to random points for random intervals
- AI Blackboards and Behavior Trees, Attack and Wander
- Enemy Interface
- EQS - Safe Location Query with custom context
- Landscape textures
- New climbing animations
- Implemented Climbing Animations
- Level Props
- Level Completion Campfire
- Fall Damage
- Cheats: Stamina Restore
- Cheats: Health “BecomeGod” and “RefillHealth”
- Equipment and Inventory infrastructure
- Survival variables attached
- Coffee Item
- Quick Access Component
- Equipment Enum
- Health Widget
- Campfire particle system and damage
- Lose menu opens on player death
- Main Level checkpoint Spot
- Checkpoint hooked up to the save game
- New Game button
- Input “Shift” for Sprint
- Stamina bar and System
- A ‘hot’ temperature bar for the HUD
- A thirst bar for the HUD
- A notice Widget to notify the player about where to save
- Checks to prevent bad spawn location
- Guards in audio to prevent garbage data
- AI perception component
- Wolf has sight and hearing senses
- Small guards for null references
### Removed
- Original Climbing System
- Unused Climbing Actions
- Regular Input Action Controls (switched to enhanced)
- Audio Subsystem files
- Unused Audio files
- Animation code causing issues
- Trees beyond the boundary line
- Other unused Assets
- Removed audio fades from gameplay music to prevent pause/resume issues
### Fixed
- Unable to look right
- Hand Deactivation/Release on Climbing
- Player spawned underground
- Audio not playing on return from pause
- Audio playing in a round when spamming pause
- Audio not resuming where paused (restarting)
- Out of bounds timer restarts the level when expired
- Out of bounds timer pauses with the game
- Build failure from dead references in Equipment Component
- Save slot names not updating correctly
- Checkpoint works with new game button
- Checkpoint works with gameplay
- Stamina was recovering when shift is pressed
- Edge case where player interactions with objects and data is bad
- Secondary control menu updated to Demo controls
- Mission Objective widget initialization errors and access issues
- UI anchors for correct resolution positioning
- Missing executive pin in blueprint was blocking movement
- Wolf material fix
- Audio volume fix by adding set volume function in music manager
- Audio component validity fix
- Wolf scaled to player
- Interaction interface actor object reference fix
### Updated
- Climbing System is recognizing the handholds
- Climbing System locks out normal move controls
- Updated redirector references for cleanup
- Project packaging options
- Moved mixers to another folder for organization
- Player graph node cleanup
- Wolf asset changed to new skeleton, mesh and animations
- Wolf perception is recognizing the player
- Climbing blueprint includes animation graph
- Location of campfire
- Changed names in animation blend space
- Staged Test Map for fall damage
- New function of OnInteract from MasterItem is used for inheriting actors
- Coffee can now be picked up and put into inventory
- Adjustments to inventory & item system
- Changed the blackboard from Attack back to Wander
- Made controls menu more accurate to Demo game controls
- Reverted unworking animation graph
- In-game controls menu contain Jump and Climb key displays.
- Hotbar slots can now be traversed with scroll wheel
- Out of Bounds boundary to be visible with tree line