Posted December 19, 2025 by TyraNight
Today I worked on several small but important improvements to the game.
I added a sound effect when picking up items, which makes interactions feel much more satisfying and responsive.
I also spent time improving the overall visual atmosphere by setting up post-processing, including Ambient Occlusion and Color Grading, to give the world more depth and cohesion.
The day/night cycle is now fully functional and much better balanced, with smoother lighting transitions throughout the day.
Finally, I continued working on the cemetery of Luneborne, refining its layout and atmosphere to better fit the world and its narrative purpose.
Overall, a solid day of polishing and world-building.
The project continues to move forward step by step 🚀