Posted December 18, 2025 by EmaceArt
#modular #walls #wall #home #building #swamp #unity #horror
Swampia Architecture is now officially out as a finished pack - the first swamp village module for stilt-town environments is done. The current build is a complete, fully modular kit of around 300 assets: several wall and building module types, fences and palisades, wooden supports and scaffolds, walkways, towers, plus a set of props for fast scene dressing. The whole thing is built for level art speed: clean, snapping-friendly pivots, Unity prefabs and a demo scene, with LODs and colliders where they actually help gameplay. You can find the full, detailed inventory on the Swampia pack page.
This is just the first step. Two more updates are already planned: first a technical pass (prefab housekeeping, small collider tweaks, naming and material cleanup), then an art pass focused mainly on old red brick structures. Think swamp-side manufactories like a brickworks, port warehouses, a pump station, maybe a small prison or decayed factory ruins on the edge of the marsh, plus port-related extras: docks, barges, loading piers, cranes.
The goal for that second update is to close the loop on the mood - a swampland where wooden villages meet a heavier, industrial, slightly grim “old world” on the horizon. One more note: Swampia is also part of the Winter Sale bundle together with four other packs - including the base swamp pack focused on vegetation and natural wetland elements - so if you’re building a full swamp biome, all of these sets are designed to click together nicely.
TIMELINE
Current build - reworked walls, fences, supports and props for full settlements
Next step - technical update: prefab, collider and material cleanup
Then art update - red brick manufactories, port area, factory ruins at the marsh edge
Finale - mood pass toward Lowercraft: denser, darker, slightly unreal swamplands