Posted October 02, 2017 by blue apple
#alpha #0.1.0 #shotgun evolved
Alpha 0.1.0 change-log :
-Update of menu’s graphics and interface
-Credits added
-Controls changed and add of a « use button »
-Possibility to change your character’s name and color
-Classic death-match mode got only 1 extra life spawning somewhere on the map now
-New domination mode added : 5 lives but the only way to lose a life is to get killed by a global attack that is launched when someone capture an outpost
-Old graveyard map changed to the new ‘‘pirate map’’ with activable cannons and neutral soliders spawning in the middle of the map, they focus the nearest player and drop a heal when they die
-Randomly spawning heal and extra lives removed
-0.25s reloading time for shotguns added
-Spawn-points are random now
-Escape button returns you to main menu instead of closing the game
-Game’s music changed
-New sound-effects for nearly everything
-Software’s size decreased from 100Mo to 50Mo
-The game uses « Gamemaker studio » as Game engine instead of « Gamemaker 8.0 »
-Some bug fixe :
*Player 2 used to don’t respawn if a bullet was in his spawn point
*Game’s music used to stop after a short time
*Items used to randomly desapear
*Some colision problems used to make players not able to move
*Some crash issues