Posted December 17, 2025 by MutedPotato – Low Poly Assets
In this update, I worked on the Cone prefabs to improve usability in Unity:
Unpacked all prefabs to simplify hierarchy
Ensured mesh, colliders, and materials are correctly applied
Optimized for drag & drop use in scenes
Now fully ready for game development and modular placement
These changes make the Cone prefabs cleaner, more stable, and easier to integrate into any project.