Posted December 17, 2025 by moondev
Night Running enemies + new skills are finally complete! My current focus is on the the final little tidbits, which include some QoL updates and a new "Rest" scene for the second checkpoint.
My initial plan was to use the prone bone animation from the party scene (see below).
However, I ended up redrawing the prone bone pose - felt I could do a lot better with some of the new experience I've gained over the last few months. I think it turned out well but there's still a few things I'd like to change - and of course there's also the animation too.
Friendly reminder that I start my vacation this Saturday (December 20th). I'll also be hosting a stream on Discord at 9am PST (on the same day) to do some games, trivia, and giveaways! Hope to see you there!
As always, have a wonderful morning/afternoon/evening, wherever you are, and I'll check in with y'all soon. Much love! 💖