Posted December 17, 2025 by TyraNight
#inventory #game
Today I worked on implementing the game’s inventory system, and it’s coming together really well.
I’ve set up an 8-slot fixed inventory with a stacking system:
If the player picks up an item that already exists in the inventory, the quantity increases (x2, x3, etc.).
If no compatible slot is available, the item cannot be picked up.
Each slot displays:
The item’s icon
The quantity when the item is stackable
Items are handled using ScriptableObjects, which allows me to cleanly separate:
Data (name, icon, description)
Inventory logic
UI
Collectable objects in the scene are destroyed once picked up, and the UI updates automatically.
👉 Next planned steps:
Slot interaction (selection / use)
Adding consumable items (e.g. food, potions)
Visual improvements to the UI
As always, the project continues to evolve little by little 🚀