itch.io is community of indie game creators and players

Devlogs

Devlog #1 — Why La Mossa is a digital companion

La Mossa - Tournament Manager
A browser game made in HTML5

La Mossa started as a visual experiment.

I was interested in testing a specific illustration style inspired by 1940s–50s Italian graphic art, and applying it to something extremely simple: a traditional horse race played with a standard deck of cards.

Very quickly, it became clear that the core game didn’t need a physical product. Most people already own the cards. What was missing was a clear, fast, and flexible way to learn, run, and experiment with the game.

That’s where the companion app came from.

This project is not about selling a box or inventing a new system. It’s about:

making a classic game immediately playable

exploring variants without friction

using digital tools to support tabletop play, not replace it

The app runs directly in the browser. No installation, no accounts, no setup. You open it, start a race, and play.

Some rules and variants are intentionally discovered inside the tool. There’s no onboarding pressure and no obligation to read everything first. If you’re curious, you explore. If not, you just play.

La Mossa is small by design. It’s an experiment, a companion, and a sandbox.

More updates may come, or it may remain exactly as it is. That’s part of the experiment too.

Thanks for taking a look.

Download La Mossa - Tournament Manager
Leave a comment