Posted December 17, 2025 by Foxy Of Jungle
#v2.2
This update primarily contains improvements.
[ADDED] Debug UI: Now you can duplicate lights by middle-clicking the light instance, when using the Lights Editor. [ADDED] Better compatibility with "RenderStack" library. [FIXED] Crystal_Renderer() little internal improvements. [FIXED] Crystal_MaterialLayer() now uses the current render target surface (like it should), instead of the input surface from Crystal_Renderer(). [FIXED] Improved examples. [FIXED] Small internal improvements. [FIXED] Some Feather comments. [CHANGED] The .Draw() and .DrawInFullscreen() functions no longer return the final surface. Now, only .Render() does that.
Thanks for listening! :D Please review the project, thank you!