Posted December 13, 2019 by madsheepstudios
Hey guys,
today we released another update of Urtuk.
Please see the changelog:
0.85.04
- campaign/world map major updates - now player can capture nodes (villages, strongholds, fortresses)
- new global threat - player is periodically challenged by a specific enemy sent from south-west region of current zone (thus you should prepare good defenses!)
- you and other parties in the world map have banners - to better distinguish between various factions. Also 'civilized sites' have banners as well (to show the owner of the site).
- zone map is bigger, the 'zone exit' node (village, stronghold or fortress) needs to be found! We want encourage exploration.
- lots of visual improvements and updates for world map and battlefield
- added 3 new enemy classes
- 'elite look' visuals additions to some classes
- better injury tracking (in party screen) when injury is not treated for long time
- new 'Random' party selection option added when you start new game
- copy-editing and spelling corrections (thanks to -eXplorminate Rob-)
- new perks & traits
- vampire and werebeast are exclusively applicable now
- legendary loot drop updates
- showing 'hints' in loading screens
- you can now create Medicine (in party screen)
- tons of bug fixes, minor updates, balances and tweaks
- saves of older builds won't be compatible (sorry!)
If you have any questions or tips, please go to our forum here on itch or join our Discord!