Devlogs
11.21: Concept Building/ Potential Features
- How does the mechanic of herding chickens work on the phone?
- Rather than in a VR game, the players are still looking at the virtual world through their phone, in this case we must give reason why we are using this medium
- Button pressed on the phone to ring a bell that herds chickens
- The button is shaped like a bell
- Oriented on the bottom middle side of the phone
- When it is rung the chickens go nyoOOOOOOm (they go really fast)
- Chickens will still move when you walk up to them
- Should this range be indicated/highlighted in the game?
- Depends on the player experience, which we want to be more playful and random
- Verdict: not required
- Individually click on screen (a hand cursor will appear on the screen when pressed) to push chickens
- In what ways can we incorporate more interaction with the phone as a medium?
- When all the chickens are successfully herded, Vibration with rooster sound
- Rubber chicken sound when the rubber chicken is tossed
- In resting state, chickens will be quietly (or normally) clucking with occasionally sounds
- When they are triggered by the bell, INTENSE chicken clucking sounds
- In addition to a sort of a fun “blasting off” sound effect
- Bell sound when the bell button is pressed
- Is a BGM required?
- It’d be nice, something simple to not interfere with main sounds
- Should the herding destination show the number of chickens inside or make them disappear when chickens touch it?
- For now just imagine a tiny house and have them disappear when they touch it
- If we have more time we could implement some sort of coop that has a gate that opens and closes
- Addition Features:
- A timer, turns the game into a competition
- Leaderboard, connected to a server database to display most chickens collected by players
- House/chicken coop prototype
- When chickens are in the range of house collider they will move towards it