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Signal
A browser monstrosity made in HTML5

So, this was a game I designed for a class. In the making of it, I realized the project I was trying to accomplish was less of a "month or two" project and more of a "semester or two" project. So I had to drop quite a few scenes just so I wasn't going absolutely bonkers trying to finish this thing. I finally decided on just a collection of radio-centered scenes that were in chronological order, if not directly following each other in what I'll call the "full future game". This is more of the concept of a full game than a full game in and of itself. Let's just call it an experience, yeah? ( Or monstrosity, whichever.)

Will I come back and work more on this game? Of course. I'm super into it. I think it can only get better as my skills grow (and hey, for my first explorable 3D thing, I think I did okay.)

How long will it take? Fuck if I know.

Is there any way to speed up the process? I mean, interest in the project. You want more? Share it. Support it. Nurture it. Take it to the movies. Tell it your deepest fears. Marry it.

Will I ever make a non-horror game? Depends on what you mean by that.

Have I run out of things to write in this devlog? I sure have.

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