Posted December 14, 2025 by Syahmi1709
#FPS #Shooter
1. I have removed the Seeker weapon ability from the final boss on Level 3 (The Eternal One). This involves removing the specific case logic for the Seeker weapon in the boss's mimicry routine and ensuring the boss does not attempt to select that weapon ID, preventing a "dud" turn.
2.
I have implemented an epic cutscene system for each boss with unique soundtracks.
Here is a summary of the changes:
-Cinematic UI: Added HTML/CSS for a letterboxed cinematic overlay that displays the boss name and level in a dramatic style.
-Cutscene Logic:
startLevel to trigger startCutscene instead of starting the fight immediately.
startCutscene puts the game in a cutscene state, hides the HUD, plays an intro theme, and animates the camera orbiting the boss.
endCutscene restores the HUD, resets the camera to the player's view, and starts the battle music.-Epic Soundtracks: Added 3 new procedural intro themes (intro_1, intro_2, intro_3) to the Sound system, corresponding to the three level sets (1-10, 11-20, 21-30).
-Camera Animation: The animate loop now handles a dynamic camera orbit around the boss during the cutscene phase.
3. I have updated the code to include the improved Parry mechanic (reflection).
4. I have updated the game to implement the "Combo Gun" mechanic where the number of projectiles fired increases with your combo count, removed the damage multiplier, repositioned the combo text, and added a 7-second stun to the Meteor hero's slam ability.