Posted December 12, 2025 by ruinstars
We’ve been hard at work on something new for Ruinstars, and we’re excited to finally talk about it.
Horde Mode is our upcoming solo and cooperative survival mode, built from the ground up to push replayability, tension, and desperation far beyond what a single scripted operation or one-off mission can offer.
If standard Ruinstars missions are about objectives, Horde Mode is about endurance.
There is no territory to claim. No artifact that guarantees escape. Just you, your Squad, and an enemy that never stops coming.
In Horde Mode, one Squad faces escalating Waves of enemies, growing stronger, more numerous, and more unpredictable as the battle grinds on. Each Wave ends only when every enemy is Taken Out, followed by a brief Regroup window to patch wounds, redistribute resources, and prepare for the next surge.
Between Waves, players make hard choices:
The longer you last, the worse it gets.
Special Turn Events, Wave Mods, randomized enemy spawns, and Boss Waves ensure that no two runs ever play the same. Sometimes you’ll catch a lull. Other times the enemy surges forward before you’ve even drawn breath.
Victory, if it exists at all, is temporary.
Ruinstars already has strong one-off missions and scripted Operations with clear narrative arcs. Horde Mode exists to complement those by offering something different:
It’s also a space where we can experiment freely with events, enemies, and mechanics without breaking the core mission structure.
At its heart, Horde Mode follows a simple but brutal rhythm:
Boss Waves punctuate the experience, forcing Squads to adapt to unique threats and rules just when they’re already stretched thin.
Horde Mode leans heavily into controlled chaos:
Sometimes the game helps you. Sometimes it absolutely does not.
One important difference from standard missions: When a Unit is Taken Out in Horde Mode, it isn’t immediately removed.
Downed Units remain on the battlefield, crawling, bleeding, and barely hanging on. Teammates can revive them, events can bring them back into the fight, and desperate dashes across open ground can mean the difference between survival and collapse.
But if everyone goes down, that’s it. The Horde wins.
For players who want to go deeper, we’ve attached a Horde Mode rules preview alongside this devlog.
This document represents the current working draft of the mode. These are not finalized rules. Numbers, tables, events, and mechanics are actively being tested and refined, and some sections are intentionally incomplete.
If you enjoy picking apart systems, spotting edge cases, or suggesting alternative approaches, we’d love your thoughts after giving it a read.
Horde Mode is very much a work in progress, and that’s why we’re sharing it now.
Things still being defined or refined:
We’d love your thoughts on all of it.
Horde Mode is designed to grow alongside the community. If you’ve got opinions, questions, or wild ideas, we want to hear them:
Drop your thoughts in the comments, on Discord, or wherever you usually shout about Ruinstars. This mode exists to be replayed, broken, tuned, and pushed to its limits, together.
— The Ruinstars Team
The Horde is coming.
How long do you think your Squad will last?