Posted December 11, 2019 by Xen98
ch 10: chapter talks about how you can balance games, consider if it has any problems with functionality or loopholes.
response: check to see how my games function and see if there are anything players can exploit, both on my own and through playtesting with multiple players. consider how i actually want my controls to function verses how they actually function. take into account how all of that can effect the balance of the game's whole dynamic and playstyle.