Posted December 12, 2025 by Cynthia Tools
#rpgmaker #rpgmaker mz #rmmz #cynthia tools #plugin #rpgmaker mz plugin #rpgmaker plugin #number formatting #incremental
Today I’m officially launching CT_NumberUIPlus — a small “quality-of-life” plugin that makes big numbers stop looking ugly (and stops them from quietly breaking your game).
CT_NumberUIPlus
If your project has gold inflation, idle / incremental systems, crafting, economy-heavy menus, or just lots of variable math… this is the kind of plugin you install once and never think about again (the best kind).
Adds commas: 1234567 → 1,234,567
Optional short format: 1234567 → 1.23M (K / M / B / T…)
Works in menus/windows via Bitmap.drawText
Works in message escape codes like \V[n] and \G
CT_NumberUIPlus
Lets you raise the gold limit cleanly by overriding Game_Party.maxGold.
CT_NumberUIPlus
JavaScript numbers have a “safe integer” limit. If you go past it, you’ll start getting silent precision bugs (the scariest kind). This plugin can clamp / warn / block unsafe values so your economy doesn’t turn into cursed spaghetti.
CT_NumberUIPlus
CT_NumberUIPlus
CT_NumberUIPlus.format(1234567) → "1,234,567" or "1.23M"
CT_NumberUIPlus.formatText("1000") → "1,000" or "1K"
CT_NumberUIPlus
Also: backward compatibility included — CT_NumberGoldGuard points to the same API.
CT_NumberUIPlus
Toggle commas / short suffix formatting
Choose when shortening starts (K vs M vs B vs T…)
Choose suffix style (letters vs words) and rounding behavior
Gold cap max value
Variable guard mode: clamp / warn / block
CT_NumberUIPlus