Posted December 12, 2025 by Kakashi_mo
#space-shooter #arcade #roguelite #godot #survival #upgrade-system #arena-shooter #sci-fi
v0.1.4 - Economy Rebalance + Feedback Pass
Balance
Scrap requirement for upgrades increased: 100 → 150
(This slows down how often upgrades appear)
Gameplay
Overall pacing feels more challenging and intentional
Builds should feel more “crafted” instead of “spam-every-upgrade”
Feedback Notes
“Kitting needs work” → Build identity improvements planned for a future update
“More challenging for sure!” → Good! That’s what this patch aimed for
Pulse gun still underwhelming — fix coming in v0.5
Orb despawn + enemy pathing variety planned for v0.2
Files Modified
Player.gd - Updated scrap threshold logic