Devlogs
Update v0.0.28-prealpha
Added
- Added dynamic bot difficulty!
- When you kill a bot, difficulty slightly increases
- When you die, difficulty decreases
- Difficulty naturally decays over time to regular difficulty
- Added new CTF hint when returning flag to capture zone
- Added sound effect to weapons:
- Fire effect pitch increases when ammo in clip is low
- Reworked UI for voxel tool:
- Replaced UI with physical screen on tool
- Added sound effects
- Crouching now lowers weapon spread and recoil
- New map: Test Range!
- Every respectable FPS needs a firing test range level, so I made one!
- It's pretty basic at the moment, but I plan for more to be added to it in time
- Added physical HUD screen to digger/placer tool which should better explain how to use it
- Improved player initial team selection logic when playing in a non-team based gamemode:
- Player's initial team is chosen as team with least real players (not relevant for now, but will be useful when multiplayer is eventually added)
- If both teams have the same number of real players, chosen team will be the team with the most bots
- If both teams have the same nubmer of bots, a random team will be chosen.
- Improved respawn menu UI and added 'spawn random team' button
Fixed
- Missing weapon keys from loading screen
- Increased 'hit from direction' marker display time