Posted December 11, 2025 by Grinstba
Today I’m excited to share the new Inventory UI Grid system, the first real step toward a fully interactive item experience.
Here’s what’s now working:
The new inventory system uses a grid containers. Each slot now supports icons and quantities.
Most importantly, the UI is now fully wired to real server data: slot updates sync through the event/command pipeline, flow through the observable data model, and trigger smart window re-renders. This ended up being the perfect stress-test for the underlying GUI + event architecture..
The Inventory UI lays the foundation for several big upcoming features:
Drag-and-drop movement between slots
Item tooltips with stats, rarity, requirements
Right-click quick actions (Use, Drop, Equip)