Posted December 11, 2025 by ChigooX
Fine-tune your world's survival experience with the new Region ID and Terrain Tag configuration system. Control temperature, shelter, and survival needs per zone for deeper, more immersive gameplay.
You can now define environmental rules directly on:
Each Region or Terrain entry can customize how that area feels and behaves for the player.
Set a fixed temperature for that zone, ignoring the global map temperature.
Ideal for heated interiors, frozen caves, magical cold zones, or volcanic heat regions.
Mark the zone as Shelter to reduce or nullify negative weather effects. Examples include buildings, caves, tunnels, or protected safe zones.
Apply multipliers to survival need decay rates inside that zone.
hunger: 1.5 โ harsh/cursed area where hunger drains fasterthirst: 0.5 โ areas near water sources where thirst drains slowerfatigue: 2.0 โ swampy or dangerous terrain that tires the player more quicklyThese modifiers allow you to turn specific tiles or regions into risk zones or safe havens without creating separate maps.
The old map note tag:
<temperature:X>
is no longer supported.
Please use the new Region/Terrain Configuration for all temperature and environmental settings.
This method is more precise, cleaner, and fully compatible with the updated system.