Posted December 11, 2025 by kazziecore
The past few weeks have mostly been slogging through other assignments, so DEUS' progress has been relatively slow rolling.
However, we have fine tuned the puzzle mechanic using playtester feedback so it is working much smoother.
the final puzzles and ending have been planned and are in the process of being iterated into the project in Unity.
We have been working on sound design for the game as well.
DEUS was also playtested last week and then selected to be showcased at the colleges' InProgress event the following week.
Kaz 11/12/25