Posted December 11, 2025 by Kakashi_mo
#top-down #shooter #arcade #space #survivorslike #action #roguelite #sci-fi #2d #godot #indie #early-access #prototype #devlog #roguelite-action #sci-fi-arcade #auto-shooter #2d-space-combat #wave-survival
December 10, 2025
Hey pilots! Today’s update focuses on fixing some sneaky bugs, improving moment-to-moment clarity, and making combat feel a lot more fair. Thanks to everyone who played and gave feedback. You helped shape a big quality-of-life patch.
Fullscreen speed bug fixed
Enemies now move at the correct speed no matter your display mode. Smooth gameplay everywhere.
You now take light damage if you stand still too long (5 dmg/sec after 3 seconds).
Keeps the action flowing.
Enemies can’t hurt you until they’re fully on-screen and have 0.5s immunity after spawning.
Added gentle boundary limits so the ship can’t slide off the edges.
They spawn a little further away and pull toward you more slowly.
Easier to read and choose upgrades.
Upgrade descriptions moved to the top-right corner so they don’t block gameplay.
Text now fades in/out smoothly for a cleaner, more modern feel.
Information hierarchy feels better and easier to glance at mid-combat.