Posted December 11, 2025 by BitQuest Studio
Hi everyone,
I have been listening to all of your feedback and I'm excited to share that a brand new demo update is live with a mix of balance changes, quality-of-life improvements, and a big round of performance boosts. The game is also now available to wishlist on Steam. If you have played and enjoyed the demo, please do wishlist the game as it will help me tremendously in getting more attention for it.
Here is what's new in the demo.
The skill tree now scales up much faster, with roughly half as many upgrades overall. Instead of concentric circles, you now have an organized tech tree that’s easier to read, plan around, and optimize.
You can now unlock up to five auto-turrets. They also start strong enough to one-shot zombies at base level, so your early game feels snappier and builds have more room to grow.
A large set of behind-the-scenes improvements make the demo run smoother, especially on lower-end machines:
Frame-based chain reaction queue for smoother chain kills
Entity sprite pooling to reuse sprites
Global VFX caps and per-effect particle limits
Gold display caching so UI only refreshes when needed
Squared-distance checks for faster targeting and AoE
Removed debug logs for cleaner performance
Safer sprite resets in the pooling system
Minimal HUD redraws to reduce UI overhead
Thank you to everyone who has been playing, testing, and sending feedback. This update makes the demo more stable and more fun to optimize. Let me know how it feels, and enjoy the new tech tree and turret setups!
Again, if you enjoy the demo, please don't forget to wishlist on Steam.