Posted December 10, 2025 by qbco
Patch Notes β Difficulty Curve & Pipe Spacing Update
This update completely rebalances how the game ramps up in speed and difficulty, making the experience fairer, smoother, and much more rewarding for skilled players.
π§ New Dynamic Speed Scaling
Speed now increases from the very first point, instead of starting at 16.
Each point adds +0.01 to the global speed multiplier:
Score 1 β 1.00
Score 8 β 1.07
Score 32 β 1.31
Score 48 β 1.47
Score 64 β 1.63
This creates a much smoother difficulty curve with no sudden spikes.
π Reworked Difficulty Phases
Pipe spacing now reacts directly to the player's speed multiplier.
The game shifts between four phases:
β’ Early Game (multiplier < 1.31)
Pipe spacing: 3.71
Tight, skill-based openings requiring early focus.
β’ Mid Game (1.31 β 1.47)
Pipe spacing: 3.80
Slightly more breathing room as speed ramps up.
β’ Late Game (1.47 β 1.63)
Pipe spacing: 3.87
Adjusted for fast movement, keeping the run challenging but fair.
β’ Endgame (β₯ 1.63)
Pipe spacing: 3.94
High-speed phase balanced to prevent unfair situations at extreme speeds.
π Big Gap Rhythm Preserved
Every 8th pipe still creates a larger βbreatherβ gap.
All spacing thresholds were aligned so that difficulty phases naturally flow around these big gaps.
π― What This Means for Players
Early game is more engaging (no slow, free points).
Mid and late game now feel smoother and more consistent.
High-speed play is fairer thanks to proper spacing and clearer transitions.
The entire difficulty curve is now skill-based, predictable, and rewarding.