Posted December 10, 2025 by qbco
Gameplay & Balance
Implemented dynamic pipe spacing based on the game’s speed multiplier.
This allows the difficulty to scale more smoothly as the rocket accelerates.
New spacing tiers:
Multiplier < 1.21 → Early Game Spacing (3.75)
1.21–1.41 → Mid Game Spacing (3.85)
> 1.41 → Late Game Spacing (3.95)
This change helps maintain a tight, focused challenge during early gameplay while reducing “pixel-perfect” situations at high speed, especially with low gravity and large height differences.
Developer Notes
Early game remains intentionally demanding.
Mid and late game spacing now provides just enough room for consistent correction at higher speeds without reducing overall difficulty.
This system eliminates unfair edge cases and creates a smoother, more skill-based difficulty curve.