Devlogs
Godot 4.5+ SUPER Isometric World Builder UPDATE
Posted December 10, 2025 by Carnage 3D
#game #isometric #editor #godot
UPDATES:::
UI Theme Editor
- New system for customizing editor appearance
- Save/load theme presets
- Performance optimization with debouncing to prevent lag
Tile Tools
- Tile Paint (T key) - Paint individual tiles
- Tile Fill - Flood-fill areas with selected asset
- Fixed tile rendering issues in stage renderer
- Added proper signal connections for tile placement/removal
File Explorer
- Asset tree view with folder hierarchy
- Root folder defaults to /assets/world
- Folders collapse by default, expand on click
- Click to select assets for placement
- Fixed node paths and signal connections
Toolbar
- Added icon toolbar on right side of menu bar
- Buttons: Place, Fill, Select, Tile, Height+/-, Snap, Scale+/-
- Customizable button visibility (Options menu)
Isometric Cube Generator
- Options > Generate Cube from Texture
- Converts 32x32 texture to isometric 2:1 cube
- Auto-generates top, left, and right faces
- Correct face shearing (fixed orientation bug)
- Adjustable face brightness
- Save to custom folder (default: cubes/)
Save System
- Added save confirmation dialog before overwriting
Performance
- Optimized large stage rendering
- Fixed z_index overflow issues
- Added object limits for large stages
- TileMap support for efficient base layers