Posted December 10, 2025 by Kevin Minh
#devlog
it's not the full release? arrest these devs for treason NOW
On December 23, 2024, the demo for TERRENUS [ starlit reverie ] was released! Now, approximately one year later, and... uh... it's... not done yet....... sorry............... but don't worry! For the sake of transparency, I've decided to write this post to keep you all up to speed, and to assure everyone that yes, this is not an abandoned prototype, we're working on it, it's looking really cool and great and sick, WE PROMISE!!! CROSS OUR FINGERS. LOTS OF SNEAK PEEKS.
So, let's get into it!
TL;DR not that big
While concepts and sketches for a 5-stage/3-stage version exist, [ starlit reverie ] was always planned to be a one-stage game from the beginning. The game will only feature one level, with an estimated playtime of 8-10 minutes per run and 60-120 minutes for full completion (heavily depends on your experience with the genre). This singular level does include multiple "sections" seamlessly(?) connected together, so if you squint, it can feel like multiple smaller stages combined into one...?
Bullet hell shoot-em-ups, and just shoot-em-ups in general, form a genre that relies primarily on replayability, and this game is no exception. This game is pretty damn hard, even on lower difficulties, and while we've tried our best to balance the game (and its tutorial) to be accessible to even beginner players, it'll still take a lot of practice! Still, we hope that the exciting pace, aesthetics, and general gamefeel will keep you coming back for more. It's a short but very dense game!
TL;DR a lot, but not far enough for release just yet
We've gotten a HUGE CHUNK of the game's second half done (the demo includes the first half). However, with how comprehensive things are looking, and how much more is left... it's more like the demo is a third of the full game, really...?
Compared to the first half/third/whatever, the latter section of the game is very intensive, in more ways than one. More complex patterns, more complicated graphics, more cool effects, more gameplay gimmicks, more bullets... I really want this game to leave a lasting impression, regardless of how good you are at it. And after you've had the first part/demo content as an appetizer, the rest is going to blow you away - or that's what we hope to accomplish!
There's also the fact that aside from the new content itself, the existing content still could do with a lot of polish; in particular, the tutorial and the lower difficulties (Casual & Original) need plenty of fine-tuning to be accessible for beginner-intermediate players while still providing something fun (or at least not boring) for expert players. Plus, there's balancing the players, reworking some graphics, and a bunch of small changes that really add up...
It can be a bit boring hearing me go on and on about this, so here's a list of things we have gotten done:
TL;DR A lot, but the end is in sight
Here's a (not-comprehensive-but-still-abundant) list of things we need to do before the game is ready for a proper release.
TL;DR i'm a broke uni student
As much as I would love to forgo all my life responsibilities and work on the game 24/7... that's just really not possible for me. Recently, I announced my graduation with a Bachelor's Degree to my friends and followers; and while that may seem like I'm free and can do what I want more, it's actually the opposite; now that I've graduated, I have even more responsibilities I can't ignore, such as a job, additional job-hunting, and even additional study for work/certificate reasons.
While I have a wonderful group of friends and acquaintances who have been playtesting and helping me out with the game, most of the work is still currently being done by one person. 2025 was a very busy year, and I only got time to work on [ starlit reverie ] actively for like... 2-3 months? Even then I was still busy with other stuff, haha.
I don't want this to be just a sob story with no positive updates, though. In fact, writing this devlog has been a really wonderful thing! The game may be developing slowly, but the end is in sight, my vision is being fulfilled, and I've changed a lot as a game developer and person throughout the way. I want to share this optimism I have with you, so that you can trust me, and we can make this a real, awesome, cool thing! It's a long journey ahead, but I'm happy with what we've accomplished.
Thank you so, so much for reading this, and for your continued support! Look forward to the game's release soon! There won't be a solid date until the game is 100% ready and we're fully confident, but it definitely won't take forever.
- Kevin