Posted December 10, 2025 by sbdrag
We have discovered the correct way to change the animations for the Game Animation Sample Pack! Which is a relatively easy if labor intensive process. First is retargeting all the locomotion animations that are not already present for the player character model so that she doesn't squish down due to the differences in skeletons, then plugging each retargeted animation into the database being used for the state machine.
The red here shows when there is a mismatch with the animation and the skeleton assigned to the database for a given animation.
While this process will take some time, it will be worth it to have a properly animated player charcater. We have also continued to work on a Quest System, as well as an Inventory System and detailing our environments.