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Texturing & Material

MODELLING AND ANIMATION 1
A downloadable asset pack

Progress Update

In this stage, I completed the texturing and material setup of the models using Substance Painter. Based on the UV layouts prepared previously, I painted the base colors, roughness, metallic values, and surface details for the radio, machine, and incense burner models. 

This step helped improve the overall readability and realism of the models. Minor adjustments may still be made after testing the final renders.

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