Posted December 09, 2025 by vishi221
Required: VS221_FogOfWarVisionMZ (v1.2.0)
What's new:
<FogWallRegion: ID> notetag. Vision will no longer pass through tiles painted with this Region ID, creating realistic shadows and blocking the player's view behind walls.
<Fade> system is now Raycast-aware. Events will automatically fade out or hide if they are physically within the view radius but blocked by a Wall Region (e.g., an enemy standing behind a wall is now invisible).
<EventRadius: X> to allow events to reveal fog. Added the <NoHalo> notetag: if used, the event reveals the area but does not cut a "live" bright hole in the fog, perfect for stealth mechanics or non-light-source vision.