Posted December 07, 2025 by Gustavo Kuklinski
#devlog
Hello Rotters! How are you?
As I promise, the version 0.0.1 of the game working on Windows and Linux is available.
The demo is playable with some bugs to be fixed like: When you get a car and save the game, the car disapear (to be fixed in future updates).
The game maps are being auto generated.
If the game crashes somehow you can paste the /game/log/ to exam and get a patch ASAP.
As Linux is my primary working system, Windows builds will be a little delayed in updates.
Hope you enjoy!
Happy hunting!
## Devlog
Started: 01/12/2025
Release:
Version:
### Dev
- [x] Add: Procedual mapping (Map editor is used only to create buildings)
- [x] Add: Driveable car
- [x] Fix: Some new performace fix
- [x] Fix: World Seed box in settings
- [x] Add: Game world creation loading screen
- [x] Fix: Backpack context menu on top of everything
- [x] Add: Game devlog
- [x] Add: Player animation
- [x] Add: Zombie animation
- [x] Add: Vehicle speed grow and get fast
- [x] Add: Vehicle damage hitting obstacle
- [x] Add: Append the important player and zombies messages to Messages modal ```display_message("Replace print('messages')")```
- [x] Bug: Save/load game chunks are not being rendered
- [x] Bug: Game lights just spawn where player
- [x] Add: Using itens add a time based on player speed, ex: using medkit, drinking water, reparing items. Every type of consumable have different usage timeout.
- [x] Bug: Non stackable items crashed when try to put on top of each other
- [x] Add: Auto save game when PAUSE (ESC or F2)
- [x] Add: Vehicle SPACEBAR to break
- [x] Add: Repairable item for motors (engine)
- [x] Fix: Game performace on large game chunks
- [x] Fix: Player View Radius as the same Fog of War
### Player
- [x] Add: Player spawn at a random map chunk
### Map and Editor
- [x] Add: Map Lightining