Posted December 07, 2025 by Dungeonmind
#dungeonmind #mz #independentitems #devlog
Almost two years ago, I wrote the first version of my independent item plugin. At the time, I was still finding my footing as a plugin developer — my code worked, but it leaned heavily on global scope, nested helpers, and inventory searches that weren’t always reliable. It solved the problem, but it wasn’t elegant.
Coming back to it now, with two years of growth and experience, I immediately saw opportunities to improve. My skills have changed drastically: I’m more comfortable with encapsulation, cleaner APIs, and writing code that anticipates edge cases instead of patching them after the fact.
Looking back, it’s clear how much my approach to plugin development has matured. Two years ago, I was focused on “making it work.” Today, I’m focused on making it maintainable, predictable, and developer‑friendly. This refactor isn’t just about fixing a bug — it’s about rewriting old code with the standards I hold myself to now.
It’s satisfying to see how far I’ve come. Revisiting old projects is humbling, but it’s also a reminder that growth is constant. The plugin is stronger now, and so am I as a developer.