Devlogs
Goals for Week of Dec 7th
Posted December 07, 2025 by ChadEmm
Continuing from last week, this week I'm going to focus on the tile selection for tiles, routes, and units
- A "cursor" showing where the current selected tile is; this will be particularly helpful when you go off the available routes and the "path" isn't visible
- The ability to move through allies and dead units (but not stop on their tiles)
- Move the camera to follow the currently selected tile (and snap back once it's selected)
- A max jump height for units, as well as a max fall distance (before taking damage). This will affect the pathfinding, and we may need a way to show when a path will result in taking damage
- animations for falling / jumping instead of just tweening to the spot (for certain minimum height differences)
If I manage to get all that done, I may look at including the attack crit calculation and changing the floating text a bit. See you on the other side!