Devlogs
What I've learned from developing this game #1
- Don't use Unity's post-processing effects. They eat your FPS.
- Try to add sound-fx as early as possible, because you will never have time for them in the last day.
- Don't forget to add basic things: menu, restart level button, instructions.
- Tell the whole story in the game, don't just depend on the plot posted in the game page.
- Unity.Input is poorly implemented and laggy.
Next post, I will be talking about level design that revolves around mechanics.